3rd Session: Maze Campaign (July 4th 209)

By docmystery

Some of us got together to do some D&D 3.5 with

 ’s "Maze Campaign" this Saturday night, this a continuation of our last session held on June 21 2009.

Four (N)PCs

•    Orion (male Ranger played by Daniel)
•    Memory (male Wizard apprentice to Helm played by  )
•    Fair Light (female NPC Cleric)
•    Scar Crow (male Rogue played by myself)

Our GM =

 


Back at the bridge-maker camp at night after their exertions with rescuing the river spirit Swift Anger, the four Crows were asleep.  Well, three were asleep, and one was wearing a leather cloak, fencing gloves, dark trousers and soft leather shoes with no heels; Scar Crow was silently and swiftly getting dressed for a nocturnal solo adventure.

Eager to get the obviously valuable golden spider at the top of the pile of stones left there so inexplicably by the river spirit. Scar snuck out again towards the darkened cairn just like he had the night before.  After his failure the night previously to obtain the golden spider ornamentation, the Thief was determined to make his own. In his ‘hunting kit’ were his lock-picking equipment,  a case-steel hardened chisel, a hammer thoroughly muffled in a piece of torn blanket, and other items ‘borrowed’ from the construction site workshop to help him wrest this item from its stony embrace.

He managed to tiptoe out of his shared quarters, silence the two guard lizards with a piece of meat and some soothing strokes, and with a bit of subterfuge, diverted the wooden palisade guards long enough to slip over the wall with a knotted rope.  Loping silently in the darkness of the night, he reached the rocky cairn just 70 feet away from the wooden wall, and clambered easily up to its apex.  He carefully studied the golden spider, and remembered from his exertions the night before that the ‘web’ affixed to the spider was a woven metal mesh of the same magically impervious golden material that could not be cut or melted.  That left either dismantling the spider, else un-knotting the metallic wire-web mesh material and removing one by one the many encased rocks and boulders encasing it.  Methodically, he set to work with the latter plan. 

An hour or so later, despite being attacked by swarms of bird-sized stinging insects that enervated his strength, the sweat soaked Crow managed to dismantle and take apart enough of the encasing stones to extricate the spider ornament.  Proudly taking away the golden artifact, he suddenly realized it began leaking water after removing it from the cairn!  Water endlessly bubbled out of the bottom part of the golden ornament in a small fountain of cold clear water that could not be shut off or stopped no matter how he tried.  He realized that with no barrel large enough, and no well inside the construction camp, he had no place to leave such an obviously endless spidery fountain.  Discouraged, and planning to sleep on it to come up with another plan, he tied a rope on the leaky treasure and hid it under the bridge of the river, with the rope affixed on the underside of the bridge. He then quietly snuck back into the construction camp.

The next day, chaos awoke the four Crow adventures. Not only was the altar cairn partly pulled down, they were told, but the pilings of the bridge were now missing too!  Orion the ranger tracked muddy footprints to under the bridge and found the gold spider ornament where it had been hidden submerged.  The footprints themselves disappeared inside the environs of the camp, and the identity of the culprit was indiscernible amonst the blending of all other foodprints and other muddied traffic.

Orion sought out Queen Bee, and asked thatshe made a pleading to the river god Swift Anger, apologizing for this act of seemingly sacrilege.  He said they would do their best to right this wrong, and wanted to know if there is anything else that could be done.  Queen Bee did admit the River God had an experience with betrayal, and that one “bad apple” doesn’t mean everyone is tainted with a similar brush.  She said they needed to put the shrine back together, and while that person who had removed and displaced the ornament was probably known to the river spirit, that godling would probably arrange a fit punishment at a later time.  Swift Anger would also want a compensatory gift, those 13 valubale golden spiders they had removed. Oh yes, they would still have to rebuild the bridge pylons, too!

Orion was dismayed at this reply and made an eloquent defense against what he perceived was an unjust judgment.  He pointed out that if Swift Anger knows who did this act, they should punish that person, not the four Crows and not everyone else in the bridge construction camp.  The disappearance of this altar or shrine should not affect neither them nor the bridge-makers adversely.  In fact, a better plan for the future is that they should make the altar or shrine dedicated to Swift Anger part of the future bridge structure, making it much less likely someone would be tempted to take the spider gold ornament in the future.  Queen Bee said that such plan should mollify the river spirit Swift Anger, and mentioned she wouldn’t want to be in that person’s shoes who had done this dastardly deed!

Scar, after hearing this plan, while muttering that he himself wouldn’t want  to keep nearby any artifact that was able to trap him once again (as the gold spider & net had done to Swift Anger himself), soon stopped that line of unhelpful comment. Intensely frustrated and baffled how he was supposed to ever become a master Thief when he not allowed steal from anyone—certainly he should not steal from his friends nor Family—but not even any kooky river spirit?  Who/what could he ever effectively hone his skills on for further improvement.  Discouraged and angry, he cursed continually and continuously to himself vile oaths and epithets as he packed up his travel dunnage along with the others. 

The party of four adventures that made up the Crows bid farewell and left the bridge construction camp by mid morning.  Leaving the merchant wagons they had guarded behind, they  headed up the Upper Blue River following a narrow trail to Half Way Camp (for their eventual destination of North Reach). 

They needed to get their destination before nightfall, else deal with the giant insect and spider scourges of the primeval night.  As they hiked swiftly along, the woods were thick and primordial in appearance.  Everything was larger than life and giant-sized, not only the trees, but also the giant shrubberies, undergrowth, and man-high grasses.  The relentless purple and brown colouration of the vegetation made a gloomy passage that matched Scar’s gloomy mood on their up-river trek.

Around noon-time as they were trudging along through a forest of giant columned trees, they stopped suddenly at hearing something new. A thrashing sound could be heard from further down the trail.  The path veered around a corner so nothing could be heard, but the sound was coming relentlessly closer in their direction. 

It sounded like a trotting pack animal, and as the sound become louder they could hear the rumbling sound of rapidly rolling wagon wheels, and the clinking and rattle of metal banging against metal.  Thinking this could be a runaway wagon or some other wheeled contrivance, Scar rapidly climbed out a tree, and went out onto a thick branch overlooking the trail.  Giving up a plan to tie a rope across the path, Orion quickly did the same, while the others pulled off the trail a bit to one side.

Bursting down the trail comes a runaway yellow and brass painted merchant wagon pulled frantically along by two racing pack animals.  They were a pair of huge black oxen, both with their eyes rolling in fright and in fear! Clinging to one of the animals is a dreadful spider as large as a dog, and another equally large spider is scuttling rapidly on the bed of the wagon!

One of Orion’s flashing arrows picks off the spider on the left sided pack animal, and just as the Memory the magic user’s Sleep spell stopped one animal (and its partner pack animal in the harness, making the wagon itself stopped suddenly), Scar jumped into the back of the wagon.

Everything seemed to happen at once.  As Scar landed in anticipation of kicking off the spider and grabbing the reins, the wagon jerked to a sudden unsteady stop, and the wagon’s spider is flung off and away into the woods. Balancing for dear life on the violently rocking platform that was the floor of the wagon seat, Scar momentarily envied the fallen spider, who had picked itself up unharmed and ran away deeper into the woods on terra firma.

The rocking wagon soon settled, as did Scar’s stomach.  Before the Crows could congratulate each other, bouncing from tree to tree like a rubber ball in a playground came another, much larger spider, one as large and as hairy as a great ape!  Its many eyes glittered like ruby jewels on a head as big as a pumpkin, and its many legs on its much larger lower body thrashed like a handful of wooden canes tumbling down a staircase.

Orion pulled back and fired an arrow from his bow, just as Scar jumped off the back of the wagon, and into the bushes near the side of the fallen pack animal. As Orion fired a second arrow towards the monstrous spider, Scar dodged around a handy large tree, readying his short sword to stab the distracted spider.  With a sudden spin around the tree, Scar caught the spider unawares, and pinned it through its thorax, his sword sticking through the creature and into the wooden floor the wagon.  The spider suddenly spasmed all its many legs, shriviled them up in a grisly curl, and swiftly died.

As Orion soothed and calmed the frantic still awakened oxen down, the others looked at the wooden wagon it and the now sleeping companion oxen had been pulling along. 

It was obviously a merchant wagon, one painted in the colours of the rival Striker merchant family.  The wooden box-frame was painted all in bright lemon yellow with gorgeous brass ornamentation, and in the back it seemed full of boxed and basketed trade-goods.  Looking inside several of these they found a shimmering mass of golden brown metal pots, pans, bird-cages, bells, and anything you could think of made of brass were jam packed together. 

Of the wagon’s driver, there was sinisterly no sign. 

After finishing his examination, Orion reported to the others that one of the oxen (the sleeping one) had a rather diminutive wooden javelin spear stuck in its side, one of a design he has never seen before.  He carefully removed it, and found it was unlike any human spear or javelin he had seen before, unless it had been wielded by a child or someone of child-like proportions. He also shared with the others that the other ox has been wounded in a way different than any spider bite would do. Orion added, almost as an afterthought, that if he believed in any mythical creature such as Goblins, this would have been exactly the type of weapon they would have used!

They waken the other ox, adminster care to the two of them, turn around the yellow merchantwagon, and start heading back down the trail to Half Way Camp.  Only Orion could drive the wagon, and Scar reluctantly went on ahead acting as scout, with Memory’s raven familiar also flying ahead to keep him company.

It was early afternoon, and they should soon be getting to Half Way Camp, Scar thought, and then stopped at a funny sound up head. From far off, he could hear shouting and yelling and the sound of clanging metal, along with strange cries with an oddly unhuman vibrating pitch to it.  Could there be a battle up ahead?

Scar ran up over a rise, and could see not far off the scene of a battle up ahead near a small wooden palisade encampment, one with wooden towers, wooden gates, wooden walls made of logs trimmed to points sticking up, and wooden buildings inside. The gate on the other side of a narrow wooden bridge to the palisade fort is wide open, and there is up ahead some kind of fight going on inside the camp.

Scar could see men at arms, obviously guards,  in the yellow and brass livery of House Striker fighting some strange green-black humanoid reptilian something’s.  Inside the wooden fort  he could see overturned a wooden trade wagon much like the one they had.  This one had dead oxen still in their harnesses piled in front of the wagon.  There are also dead people piled in broken heaps on the ground, a couple of persons still standing fighting against the green-black humanoid somethings, and several more dead something’s piled on the ground.
Scar ran back to give his report to the others, and added, “I’ll run ahead, sneak into one of the guard towers, and when you guys run up, we can attack from above and below!”

With no better plan, the others agreed, and Scar snuck into the camp, and crept into the tower, hearing the battle go on from below.  Reaching the wooden upper level, he snuck a look over the edge.  He saw the guard battling three creatures, and fall back.  The goblins were about to press the attack, when Scar fired his bow and shouted from above.

“Hey! Look up here, uglies!” Scar shouted, his voice more distracting than his missed arrow shot.

The surprised dark-skinned ugly something’s fell back, and the yellow liveried guard collapsed in a heap just as the others stormed the bridge and entered the camp.

“Look out!” Scar called out.  “There’s two to the right, and one on the left.  And there’s a fallen man there who needs help badly!”

So alerted, the Mage named Memory moved to one side and prepared a Dazzle spell to fire off next round, while Fair Light ineffectively hurled a sling bullet that only scared and did no damage to her creature.

Scar fired over and over with his short-bow at the gnarled black-skin creatures in view, and managed to kill two of them, and Orion charged a third dark-skinned creature.  With a sudden ducking, swinging effort with his magical waster-spirit blade, Orion managed to lopped its very surprised head clean off!

The battle over, they close the both wooden gates of the camp. The two guards were still alive, they discovered, and the Cleric Fair Light moved in to administer first aid.

While so occupied in the relative silence in the aftermath of their battle, they suddenly hear a thin quavery female voice pipe up;

“Hello…is it over?  Is it okay to come out now?”

Out of the wreckage at the centre of the overturned wagon crawls out a small figure.  It’s a short female human, wearing the yellow and brass uniform of Merchant House Striker.

They recognize her as the famous Sten Goodcellar of House Stryker, one of the master-traders on the island, and she is babbling in relief as she approaches them and collapses in the arms of Fair Light.

“We got attacked by goblins a week ago, and couldn’t get out!” Sten Goodcellar babbled weakly. “We had to keep burning our dead each night, and we thought it was safe to leave.  They attacked us from out of the woods when we were trying to leave to escape just now.”

“They?  What are those things?” asked Memory, the mage still puzzled at what the creatures could be.”

“We called them ‘goblins’!  Thanks goodness you arrived!” she answered weakly, and had to sit down with the others helping.

“Goblins? There’s no such things as goblins!” Orion said looking at Scar.

“So what do we do now? Hole up for the night with those ‘Goblins’ out there?” asked Scar.

It seemed that that’s all that could be done, he and the others all realized.  They set up a rotating guard in the night, while the cleric stabilized the two wounded House Stryker guards and managed to revive them.

From them the learned that a small caravan had sought refuge here a week ago, just as Sten Goodcellar had told them, but had been sequentially attacked. The party had just arrived in the very nick of time to save the three of them.

The next morning, they put everything into two wagons, harnessed up one oxen each to each wagon, and headed again upriver towards the settlement of North Reach.   Moving steadily and warily with their steadily rumbling trade wagons, they headed along the path to the next camp.

Things were uneventful with their trek until they reached a wide meadow later the next afternoon.  Suddenly umping up out of the tall grass and running towards them a high speed another gnarled dark-skinned creature they’ve dubbed a ‘goblin’.  Only this ‘goblin’ had a strange flaming sword brandished in its arm!  The goblin was accompanied by an equally rapidly moving four-footed lizard-turkey creature almost as tall as it was!  And the two of them were charging right for them!

Scar fired his bow and hit the goblin with the flaming sword, winging him.  Orion’s own bow hit the running lizard-bird thing, drawing blood and scream of outrage.  Memory the Mage flung her Sleep spell at the pair of them, but the two creatures kept on coming right for them!

Before he could react, both enemies attempted to flank Scar, who had no time to duck or dodge the fiery blade of the goblin’s bizarrely flaming weapon.  But Orion suddenly stepped forward and flanked the goblin.  This distracted it just long enough to for Scar to slash with his weapon, causing the Goblin Mage to fall dying.  As he fell to the ground, the goblins’ flame blade went out.  Scar ducked back between the two oxen, and Orion stepped forward in his place, and with a single blow killed the other lizard-bird creature. 

Panting, Scar noticed he was leaking crimson from a charred and aching wound on his arm.  Fair Light attended to the wound with her divinely enhanced healing powers, while Memory and Orion searched the dead goblin.  They found on its person a piece hide some unusual tattoo-like writings that may have been a scroll or spell book for making friends with animals. 

Fair Light cast a spell to seek out any attendant magic’s, and identified some oddly carved sticks with fetish symbols may have been magic wands; they decided to keep the hide with writings and the possibly magic wands and try and puzzle out their precise identity the next day.

The afternoon wearing on, they quickly packed up and headed their two wagons up towards North Reach, not wanting to be caught out in the open when dusk and nightfall arrived. 

::B::

2 Responses to “3rd Session: Maze Campaign (July 4th 209)”

  1. shadow_maze Says:

    Yea! Always great to read your journals!

  2. mar2nee Says:

    Nice write-up!

    If you keep playing your thief that way, you won’t be frustrated – you’ll be dead! This guy is crazy! He’d know about the massive insects (because of the need for everyone, including animals, to be inside at night or face certain death). And, any character in this maze space would be mindful of the power of spirits – especially a river spirit you’d just enocountered. And, what character in a world like that is going to deface an altar or any religious symbol? When you know the god is real – you MET him!

    I think it’s cool if your character is crazy. But, he won’t live long!

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